I’m running an LG UltraFine 5K on my windows gaming machine, and it’s working fine. Windows scales this down to 200% at first, but that sounds fine. The sound is also quite adequate, and the camera and microphone are very easy to put into the screen. LG’s USB-C connectors are pretty weak, so expect Apple to do a better job there at least.
You need a separate card that squeezes two streams of DisplayPort through a single TB3 cable. This is a little tricky at first. Asus calls it ThunderboltEX, and Gigabyte names that card after the chipset; So “TITAN Ridge GC” or something like that.
This card has two display port inputs. The card then picks up two DP1.2 (*not *1.4, important: LG UltreFine doesn’t support that) streaming in from your GPU, and puts the signals through the single TB3 cable.
Nice side note: audio, webcam, and brightness are transmitted via the thunderbolt to the USB controller. It’s great that it’s all about one cable. Someone even wrote a program for windows to adjust your brightness: https://www.microsoft.com…e-brightness/9n5mj2fq4gww
Note: The cable should not be too long. Then apparently having a bandwidth problem. 5K60 is no joke in terms of Gbit / s. My cable was half a meter long (or not properly insulated), then back to a single DisplayPort 1.4 (you can see it in the GPU outputs), 4096 x 2160 pixels. I’ve been working on 4K for a year or so and wrangled my mind why 5K wouldn’t.
Anyway, the whole story (also mentioned a bit in case someone else wants to do this in the future).
Finally, it probably means that you can also attach this new studio monitor to your Windows machine, with all the conveniences it entails. Both screens have the same resolution and color streams.
[Reactie gewijzigd door Luminair op 8 maart 2022 20:58]