Sony gave the impression that Days Gone was a huge disappointment, according to developer

A painful ex-Sony employee creates a picture so wrong, the media, in this case Tweakers.net, runs quietly without giving context.

Ghost of Tsushima has sold 8 million copies in less than six months.
Days Gone sold 8 million copies in 19 months.
Find the differences…

In addition, you also have what it cost and what it yielded (the difference between them is the profit). These are numbers that we don’t have insight into, nor does the ex-manager of one of the companies, only Sony have those numbers for both subsidiaries.

Then you also have to look again, what do you produce? Big Brother brought in a lot of money, a lot of viewers and very little costs, but are you proud of it like a NOVA documentary that costs more and reduces a lot? Literature (which hardly anyone wants to read) versus literature. A quick novel (everyone can read it). Devil Spirit Vs. candy crush…

I haven’t played both games, but when I look at the Days Gone show, it feels like another zombie game from an open world… When I watched the movie on Tweakers.net from Ghost of Tsushima, I was like “Too bad that it’s now a PS exclusive and a must” me from waiting so long for a computer port!”.

As for the Metacritic score, I can imagine a company thinks it’s important, and it seems that a lot of other consumers still think it matters and buy it (three times faster than Days Gone). Even Tweakers.net scored a top 4 vs. 4.7 (out of five) and a lot of other reviewers scored too, 7.1 (average) slightly different from 8.3 (out of ten). Even Metacritic users scored significantly higher (8.4 vs. 9.1). Is it wrong then that Sony attaches so much importance to this? Especially since we don’t have much insight into what their marketing research says about these numbers and sales?

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